Philip Escobedo
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Mythos
Duration - 2.5 Months
Engine - Unreal Tournament 2004
Team sze - 15
Position - Artist

I modeled, textured, and rigged the "cyclops" character and sniper rifle, also created the animation set for the sniper rifle. Imported into the game using Epic's "ActorX plugin".

You can view the games' trailer HERE

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